You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Tim N.TN

Tim N.

Développeuse de jeux vidéos

€500/day
Lausanne, CH
3-7 years

Average response time: 1 hour

About Tim

Je suis une étudiante diplômée de l'EPFL qui s'intéresse au Game Design/Development et aux technologies VR. J'ai travaillé dans une entreprise de Réalité Virtuelle pendant 4 ans, créé quelques jeux sur mon temps libre avec Unity et j'ai acquis beaucoup d'expérience en travaillant sur des applications de tout genre (VR, WebGL, PC, etc). Si vous avez une idée de jeu et que vous cherchez un moyen efficace de créer un jeu abouti en peu de temps, je peux vous aider !
- J'ai de l'expérience avec Unity et j'ai exploré tous les aspects de la création d'un jeu vidéo
- Je gérerai entièrement le projet et vous fournirai des mises à jour régulières sur ma progression
- Une communication cohérente et un client satisfait sont des points très importants pour moi, c'est donc important de rester en contact !
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lausanne (up to 20km)

Experience

  • raptor lab SARL
    Lead VR Developer
    July 2021 - Today (4 years and 11 months)
    I worked on various B2B projects and continued working on our latest VR games in the meantime. I got the opportunity to collaborate with Deezer to prototype two online musical experiences: one based on a gameplay influenced by the music and the other focusing on a contemplative aspect of the music, with environments that can change with the current music that is playing. Another contract I worked for was for the Exoflow company. We created a virtual multiplayer space with different areas and expositions showing the different company's partners. Lastly, I made a multiplayer game called RugDollz for a company in 3 months with a colleague. I worked on multiple aspect of the game, such as the network synchronization, all platforms and moving elements, intro and character selection, complete UI interactions (chat, animations, minimap), and did the major part of the game design. During this project, I got to interact a lot with our client and deliver weekly regular builds for them to test and receive their feedback.
  • raptor lab SARL
    VR Game Developer
    September 2020 - July 2021 (10 months)
    I work in the implementation of a new open world game which is PC and VR compatible. I have the opportunity to build complete VR interactions (VR walking, driving, inventory management, PROLocomotion), to create a complex animation system and to manage the release of the majority of our updates on Steam where I did essentially the whole coding parts. I was also able to manage part of the communication related to the game: I got to interact with the community actively and to meet with partners and content creators in order to participate to their projects.
  • raptor lab SARL
    VR Software Engineer Intern
    February 2020 - September 2020 (7 months)
    Yverdon-les-Bains, Switzerland
    For this internship in parallel with my Master Project at EPFL, I worked on a physical VR hand system using two haptic devices (Novint Falcon). The system was created using Unity and Oculus headset and controllers. I learned to bind a VR environment to a haptic device, to implement physical interactions in a game engine and to explore this research field more in depth to discover new techniques for haptic interactions.

Recommendations

Be the first to recommend Tim

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master's degree, Informatique
    Ecole polytechnique fédérale de Lausanne
    2020
    Master's degree, Informatique
  • Baccalauréat, Physique et application des mathématiques
    Collège Sainte-Croix de Fribourg
    2014
    Baccalauréat, Physique et application des mathématiques

Skill set (14)

Categories