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Erwin RedotéER

Erwin Redoté

Développeur Java & Web | JavaFX, Gradle, Front-End

€315/day
Liège, BE
3-7 years

Average response time: 1 hour

About Erwin

As a self-taught programmer with a passion for the craft, I have turned my curiosity into nearly 8 years of expertise. I support companies in creating reliable and scalable technical solutions.

My Key Skills
Backend: Advanced mastery of Java and its ecosystem. Integration of third-party APIs to enhance your applications (JSON, external services).

  • Desktop (GUI): Development of rich interfaces using Swing or JavaFX.
  • Industrialization: Project management with Gradle for automated and high-performance builds.
  • Security & Optimization: Use of ProGuard for code obfuscation and size reduction.
  • Web: Development of robust and modern applications.
  • Research & Innovation: Constant exploration of new technologies to offer cutting-edge solutions.

Databases: CRUD operations on SQL databases using SQLite, MySQL, or phpMyAdmin.

Why work with me?
Driven by complex challenges, I do more than just "code": I build solid architectures designed for high performance. My technical rigor and adaptability guarantee clean, sustainable code.

Have a project in mind? Let’s talk about it, no strings attached.
For any questions or information requests, please contact me!
  • French

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • Freelance
    Consulting Technique (SaaS/Gaming)
    VIDEO GAMES AND ANIMATION
    October 2025 - Today (8 months)
    Audit & Consulting: Strategic support for the creation of complex server infrastructures.

    Solution Deployment: Integration and configuration of a proprietary software module tailored to specific client needs.

    Maintenance & Support (SLA): Post-deployment technical support management, bug resolution, and server performance optimization.

    User Experience (UX): Enhancing user retention through the implementation of customized features.
    Java Technical project management Technical Support Software Lifecycle Management Infrastructure Management
  • WayZ
    Java Game & Engine
    VIDEO GAMES AND ANIMATION
    January 2021 - January 2026 (5 years)

    Development of the "WayZ" Survival Game Engine (Minecraft Fabric)

    WayZ is a major project aimed at transforming Minecraft into a realistic survival experience (inspired by DayZ and Tarkov). I handled the entirety of the software architecture development.

    Technical Expertise & Achievements

    Modular Architecture: Designed a "Content Pack" system allowing for full definition of content (weapons, vehicles, NPCs, armor) via JSON and JavaScript files, without modifying the source code.

    Rendering & Animation Engine: Developed a complex animation system and a 3D object (.OBJ) rendering engine optimized for high performance.

    Advanced Gameplay Systems:

    • Complex Medical Management: Fractures, blood types, and infection mechanics.
    • Ballistics & Weapon Attachments: Custom effects for dirt, blood, and snow.
    • Custom Sound Physics: Integrated voice chat with functional radio systems.
    • Peripheral Support: Implementation of native controller support (DualShock, DualSense, Xbox).
    • Security: Implemented source code protection using ProGuard (obfuscation).

    Technical Stack

    Java , Fabric API (1.16.5), Forge (legacy), JSON , JavaScript , ProGuard , and more.
    Java JavaScript Proguard JSON OpenGL

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Education

  • Bachelor in programmation
    HELMo
    2025

Skill set

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