About Andrea
Italian
Native or bilingual
Spanish
Conversational
English
Fluent
Experience
- ScreevoBackend Go, AI EngineerOctober 2024 - May 2026 (1 year and 7 months)Rome, Metropolitan City of Rome Capital, ItalyI work on Heero, an AI-powered app helping users improve their spoken languages (English, French, German, Spanish, Italian) through interactive voice practice. My role combines backend developmentin Go and AI engineering, designing and building intelligent systems for interactive learning agents. The platform runs on AWS, with Firebase and Firestore used for user data and ap plication state management. Infrastructure is managed via Terraform, enabling re producible and scalable cloud deployments. I conceived, designed, and implemented the Journey feature, delivering personal ized paths of 12 unique scenarios where users engage in role-play exercises to prac tice languages in real-life situations. To orchestrate these interactive agent systems, I leveraged Temporal.io, a platform for building reliable, stateful workflows at scale.
- MiniclipGame Technology DeveloperSeptember 2023 - October 2024 (1 year and 1 month)Genoa, Metropolitan City of Genoa, ItalyAs a video game technology developer, I mainly worked on creating, maintaining, and integrating native iOS and Android libraries for Unity projects.
- Rortos S.R.L.Video-game developer, DevOps, Tools programmerDecember 2021 - August 2023 (1 year and 8 months)Verona, VR, ItalyI worked as a video game developerfor Rortos,where I mostlyworked on the following projects:• • For Wings ofHeroes, I contributed to coding the in game-menus UI and handling the technical task of importing graphical assets in the Unity project.• • I took on the task of creating a Continuous Integration (CI) system from scratch by using Gitlab. This system was specifically designed to work smoothly with Unity, enhancing collaboration and streamlining the development workflow.• • I developed a custom content management system based on Notion for Real Flight Simulator users to submit game content to our studio. This system streamlined the process of content collection and evaluation, fostering bet ter communication and collaboration between the development team and the player community. Additionally, I seamlessly integrated this Notion-based sys tem with the existing Continuous Integration system mentioned earlier, further enhancing the efficiency and effectiveness of our development workflow.
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Education
- Master's degree in Computer Game DevelopmentUniversità degli Studi di Verona2022Master's degree in Computer Game Development
- Bachelor's degree in Computer ScienceSapienza University of Rome2017Bachelor's degree in Computer Science