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Anthony HeadAH

Anthony Head

Senior Unity / C# Developer | Real‑Time 3D

€521/day
Frome, GB
15+ years

Average response time: 1 hour

About Anthony

I’m a senior Unity / C# developer and creative technologist with 15+ years of production experience in Unity and over 25 years working in interactive systems. I specialise in real-time 3D applications, simulation, and performance-critical software.

I’m typically brought in to stabilise, debug, and extend complex or underperforming Unity projects — improving performance, clarifying architecture, and making systems reliable and maintainable.

I’ve led development of Unity-based systems used in live and operational contexts, where simulated outputs translate directly into real-world behaviour. I’m comfortable working in ambiguous environments, collaborating across disciplines, and making pragmatic technical decisions under pressure.

Best suited to short–medium term engagements where senior technical judgement is needed to reduce risk and move projects forward.
  • English

    Native or bilingual

Can work on-site
Frome (up to 50km)

Experience

  • Celestial Labs Ltd
    Head of Animation / Senior Unity Developer
    January 2021 - January 2025 (4 years)
    Frome, England, United Kingdom
    Commercial senior role undertaken alongside a part‑time academic appointment.

    Led the design and development of Unity‑based software for planning, simulating, and deploying large‑scale drone swarms in live operational environments.

    Owned and evolved a complex, long‑running Unity application, balancing performance, reliability, and usability under real‑world deployment constraints.

    Built simulation workflows where outputs transferred directly into live systems, enabling rehearsal, validation, and risk reduction prior to physical deployment.

    Designed data‑driven animation and control layers coordinating hundreds of synchronised entities with strict spatial and timing constraints.

    Worked closely with engineers, operators, and production teams to ensure predictable system behaviour outside the lab.

    Provided technical leadership and mentoring across animation and development teams
    Unity 3D Software Architecture / System Design Real-Time 3D / 3D Visualisation C# Debugging / Troubleshooting
  • Independent
    Freelance / Consultancy Practice
    January 2012 - Today (14 years and 5 months)
    United Kingdom
    Delivered Unity‑based real‑time 3D and interactive systems for commercial, cultural, and research clients.

    Regularly engaged to diagnose faults, stabilise partially developed systems, and improve maintainability of existing codebases.

    Translated requirements from non‑technical and technical stakeholders into working, testable software.

    Produced interactive and simulation‑driven applications for public installations, festivals, and applied research contexts.

    Design and operation of real‑time simulation tools supporting live deployment of complex physical systems.

    Development of data‑driven visual layers where external inputs dynamically influence system state and rendering.

    Long‑term experience assessing, iterating, and discontinuing exploratory technical approaches based on practical value.

    Creation of technical documentation and onboarding materials for complex systems.
    Unity 3D Real-Time 3D / 3D Visualisation C# Software Architecture / System Design Debugging / Troubleshooting
  • University of Dundee
    Professor of Creative Technology / 3D Visualisation
    June 2020 - June 2024 (4 years)
    Dundee, UK
    Professor‑level role combining applied research, technical leadership, and supervision.

    Part‑time from 2021 while undertaking senior commercial development work.

    Led and supervised projects focused on real‑time graphics, Unity‑based systems, and applied interactive technologies.
    Interactive Applications Unity 3D

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Education

  • MA Computer Arts
    University of West London
    2003
    MA Computer Arts
  • BA (Hons) Digital Arts
    University of West London
    2002
    BA (Hons)

Skill set

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