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Joseba RuizJR

Joseba Ruiz

AR Developer | Spatial Computing | Real-time

€150/day
Bilbao, ES
3-7 years

Average response time: 1 hour

About Joseba

Como vas a ver, hago proyectos muy variados con distintas tecnologías. Háblame para lo que tengas en mente y vemos que podemos hacer.

Especialista en desarrollo de experiencias inmersivas y medios interactivos.
He trabajado en proyectos oficiales con IA generativa y experiencias inmersivas que puedes ver en mi portfolio.

Tecnologías clave: ARKit, C++, Unity, SwiftUI, RealityKit y Unreal Engine, Android.

En una linea mas experimental y personal, combino avances tecnologicos con cine, desarrollando cortometrajes y peliculas.
  • Spanish

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Vicomtech
    Immersive Experience Researcher
    TELECOMMUNICATIONS
    January 2024 - Today (2 years and 5 months)
    Spain
    As a part of Digital Media department I’m involved in several different projects/languages/technologies, prototyping and making proof of concepts

    - Working in AR/SLAM Project for Abakando
    Augmented reality system.
    Used languages: C, C++, Unity

    - AI Video Studio for EITB - TV Channel
    Conducted research on multiple generative AI models.
    Designed, tested, and benchmarked workflows combining text-to-image and image-to-video models (including Ollama, Flux, WAN 2.2, and HuMos) to build an AI Studio based on ComfyUI.
    The system transforms text-based news inputs into rich visual storyboards, ready for automated video generation for children.
    Also having the text news we generated syntetic voices and applied to HuMos models to have an animated cartoon host.

    - Flowcut for Media-Attack audiovisual company
    Released in 2025 to AppStore
    Developer of the first Spatial Video Editor with Apple Vision Pro and SwiftUI, AVFoundation, AVKit and Combine. Import media, cut, edit, rearrange timeline, preview, color corrections, export and import ai generative videos with stable diffusion.
    Besides, we developed with RealityKit a new spatial design based on Tangible Interaction User interface and Group Activities designing new ways of collaborative editing.

    - Guidance system for needle insertion for VisionOS
    UI and tracking system with image references.

    - Render real-time volumetric capture with Kinect and Zed cameras in:
    Android with Filament libraries.
    Unreal Engine with Niagara particle system.
    unreal engine swiftui Android vision os ComfyUI
  • Freelance
    Compositing Artist
    October 2023 - Today (2 years and 8 months)
    Compositing with Nuke. Roto, Cleanup, Keying, Tracking, Color Grading, 3D Projections. Tools: Maya, KeenTools, Unreal Engine (Metahumans, Cinematics)

    Compo reel:
    Color reel:
  • Freelance
    Filmmaker / Real-time Visual Artist
    September 2018 - Today (7 years and 9 months)
    Directing, editing, scriptwriting, color grading. Project highlight: "Puntos Suspensivos" (feature film, final stage).

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Education

  • Ingeniero de telecomunicaciones
    Universidad del Pais Vasco
    2014
    Grado en Tecnologias de Telecomunicacion especializado en Sistemas de Telecomunicacion

Skill set

Categories