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Julio QuirozJQ

Julio Quiroz

Video Game Developer

€350/day
München, DE
8-15 years

Average response time: 1 hour

About Julio

I'm always interested in top notch technology so I'm constantly learning new skills.
I have a solid base in computer science engineering that allows me to learn, analyze and solve difficult problems.

I have experience developing video games, mobile apps, and interactive software for agencies like BBDO, Mullen Lowe Group, Pernot Richard, Viacom for brands like Pepsi, Ballantine’s Whisky, Santander and Unilever.

My main expertise is C# in Unity3D but I also have experience as Technical Artist developing shaders in Shader Graph and Compute Shaders.

I developed video games published in the Appstore and Google Play. Being part of big VR projects and PC games. Made interactive modern art installations using Unity3D, processing as programming and visual platforms and webcams and kinect as sensors to interact with the audience.

I am also proficient at midi technology, audio manipulation software for recording and performance like Ableton Live and Bitwig Studio, synthesizers and samplers.
  • Spanish

    Native or bilingual

  • English

    Conversational

Remote only
Primarily works remotely

Experience

  • Expanding Focus GmbH
    Unity 3D development for VR applications
    DIGITAL AND IT
    July 2021 - August 2021
    Leipzig, Germany
    Unity 3D development and Pico VR porting for "A RIDE IN 2049" VR experience.
    (Remote work)
    Unity3D Unity 3D VR C# Software Optimization
  • IKO
    Unity 3D development
    DIGITAL AND IT
    June 2021 - August 2022 (1 year and 3 months)
    Paris, France
    User Interface implementation. Development of autosave and Nintendo Switch porting optimizations.

    https://store.steampowered.com/app/1479890/Inua__A_Story_in_Ice_and_Time/

    (Remote work)
    unity3d Unity C# Shader Development Software Optimization
  • Prefrontal Cortex
    Unity 3D development and technical art for VR apps
    DIGITAL AND IT
    September 2020 - March 2021 (6 months)
    Halle, Germany
    User interface, gameplay, shoal simulation, and shader development for Biolum, a VR a 30min VR sci-fi narrative experience.
    https://store.steampowered.com/app/1183700/Biolum/

    I also helped with other VR projects.
    (Remote work)
    Unity3D Unity 3D C# VR Shader Graph

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Education

  • Informatics Engineering
    Universidad Técnica Federico Santa María
    2010
    Bachelor of science. Computer Science & Engineering.

Skill set

Categories