About Lorenz
Dutch
Native or bilingual
English
Fluent
French
Basic
Experience
- PreviewLabsProject Manager / Studio DirectorSOFTWARE PUBLISHINGJune 2024 - Today (2 years)BelgiumAs Project Manager and Studio Director at PreviewLabs, I lead innovative software projects using game engine tech with a focus on VR, AR, and XR. I help clients—from startups to major game studios—bring ideas to life through rapid prototyping. I manage 5–11 projects at a time, all in different stages, leading scrum meetings, tracking progress, keeping budgets on target, and ensuring clear communication with clients. I’ve built strong, scalable workflows to support this.Beyond project delivery, I run the Belgian branch of PreviewLabs, handling legal compliance, hiring, payroll, accounting, and operations—ensuring the studio runs smoothly. I also support the CEO of PreviewLabs Inc., advising on strategic decisions, particularly in marketing and sales, with a focus on long-term growth.Internationally, I work with our Canadian branch to develop it into a full game studio, securing partners and government support. My entrepreneurial mindset allows me to adapt, lead, and deliver in dynamic environments. I thrive at the intersection of strategy, execution, and innovation.
- Fracture EntertainmentProject Manager / Managing DirectorVIDEO GAMES AND ANIMATIONSeptember 2021 - Today (4 years and 9 months)Wetteren, OV, BelgiumAs Managing Director and Founder of Fracture Entertainment, I built and led a small game development studio focused on helping startups and entrepreneurs bring their game ideas to life. I wore many hats—handling sales, client acquisition, budgeting, production management, and even participating directly in development.Working closely with early-stage clients, I translated their vision into actionable development plans, then built custom pipelines to deliver results efficiently. I managed remote teams, assigned freelancers from my network, and maintained long-term client relationships. Each project required a tailored approach, blending creative problem-solving with structured production.Though Fracture remained a lean operation, I was able to generate substantial income independently, turning my skills into a sustainable business. It was my crash course in entrepreneurship and leadership, teaching me how to pitch, deliver, and grow in a competitive industry. In parallel, we released a self-funded app that reached over 3,000 downloads within a few weeks—despite a minimal marketing budget.This experience laid the foundation for my growth as a strategic thinker and manager. It taught me to operate with limited resources, make smart hires, and always stay close to the client’s needs—skills I still rely on today.Today I use this skillset as a freelancer to improve the business for the clients I work for.
- NEOPICAFreelance 3D ArtistVIDEO GAMES AND ANIMATIONJuly 2018 - April 2020 (1 year and 9 months)Ghent, BelgiumAs a Freelance 3D Artist, I served as both a creative contributor and technical expert within the team, helping bridge the gap between design, art, and engineering. I supported the team in navigating complex development challenges, identifying efficient tool and tech combinations to optimize our production pipeline.In addition to hands-on 3D asset creation and gameplay design, I coached junior artists—guiding them through production planning, common pitfalls, and team rituals such as sprint planning and reviews. I regularly took initiative in facilitating team ceremonies and fostering accountability within the group.During my time at Neopica, I contributed to two full development cycles, seeing FIA European Truck Racing Championship and Hunting Simulator 2 through from pre-production to launch.
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Certifications
- Industrial Sciences - Digital Arts & EntertianmentHowest2017