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Lorenz DelcolLD

Average response time: 1 hour

About Lorenz

Driven and versatile project leader with a strong foundation in game development, XR prototyping, and studio management. With a background as both an manager, entrepreneur and a hands-on artist, I bring a rare blend of creative, technical, and business insight. I’ve led multi-disciplinary teams across international projects, managed client relations from startups to AAA-adjacent partners, and consistently delivered high-quality results under pressure. I thrive in fast-paced environments where adaptability, ownership, and strategic thinking make the difference.

  • Dutch

    Native or bilingual

  • English

    Fluent

  • French

    Basic

Can work on-site
Gent (up to 50km)

Experience

  • PreviewLabs
    Project Manager / Studio Director
    SOFTWARE PUBLISHING
    June 2024 - Today (2 years)
    Belgium
    As Project Manager and Studio Director at PreviewLabs, I lead innovative software projects using game engine tech with a focus on VR, AR, and XR. I help clients—from startups to major game studios—bring ideas to life through rapid prototyping. I manage 5–11 projects at a time, all in different stages, leading scrum meetings, tracking progress, keeping budgets on target, and ensuring clear communication with clients. I’ve built strong, scalable workflows to support this.

    Beyond project delivery, I run the Belgian branch of PreviewLabs, handling legal compliance, hiring, payroll, accounting, and operations—ensuring the studio runs smoothly. I also support the CEO of PreviewLabs Inc., advising on strategic decisions, particularly in marketing and sales, with a focus on long-term growth.

    Internationally, I work with our Canadian branch to develop it into a full game studio, securing partners and government support. My entrepreneurial mindset allows me to adapt, lead, and deliver in dynamic environments. I thrive at the intersection of strategy, execution, and innovation.
    Agile Project Management Stakeholder Management Operations Management Team Leadership Strategic Planning & Execution
  • Fracture Entertainment
    Project Manager / Managing Director
    VIDEO GAMES AND ANIMATION
    September 2021 - Today (4 years and 9 months)
    Wetteren, OV, Belgium
    As Managing Director and Founder of Fracture Entertainment, I built and led a small game development studio focused on helping startups and entrepreneurs bring their game ideas to life. I wore many hats—handling sales, client acquisition, budgeting, production management, and even participating directly in development.

    Working closely with early-stage clients, I translated their vision into actionable development plans, then built custom pipelines to deliver results efficiently. I managed remote teams, assigned freelancers from my network, and maintained long-term client relationships. Each project required a tailored approach, blending creative problem-solving with structured production.

    Though Fracture remained a lean operation, I was able to generate substantial income independently, turning my skills into a sustainable business. It was my crash course in entrepreneurship and leadership, teaching me how to pitch, deliver, and grow in a competitive industry. In parallel, we released a self-funded app that reached over 3,000 downloads within a few weeks—despite a minimal marketing budget.

    This experience laid the foundation for my growth as a strategic thinker and manager. It taught me to operate with limited resources, make smart hires, and always stay close to the client’s needs—skills I still rely on today.

    Today I use this skillset as a freelancer to improve the business for the clients I work for.
    Entrepreneurship Sales Project Planning Marketing Product Owner
  • NEOPICA
    Freelance 3D Artist
    VIDEO GAMES AND ANIMATION
    July 2018 - April 2020 (1 year and 9 months)
    Ghent, Belgium
    As a Freelance 3D Artist, I served as both a creative contributor and technical expert within the team, helping bridge the gap between design, art, and engineering. I supported the team in navigating complex development challenges, identifying efficient tool and tech combinations to optimize our production pipeline.

    In addition to hands-on 3D asset creation and gameplay design, I coached junior artists—guiding them through production planning, common pitfalls, and team rituals such as sprint planning and reviews. I regularly took initiative in facilitating team ceremonies and fostering accountability within the group.

    During my time at Neopica, I contributed to two full development cycles, seeing FIA European Truck Racing Championship and Hunting Simulator 2 through from pre-production to launch.

    3D modeling Game Development Game Design Shaders 2D

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Certifications

  • Industrial Sciences - Digital Arts & Entertianment
    Howest
    2017

Skill set

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